Fantasy Grounds Redux

In the past iterations of, and I’ve written a lot about virtual tabletop apps and how they can help you get past the “I’ve got no one to play tabletop RPGs with me where I live!” syndrome. My favorite VT, here Fantasy Grounds, has a new 5E update, but more even more interesting…er, it’s being re-written in Unity.

The 5E updates are, as anyone who’s familiar with WotC would expect, minimal. Wizards licenses Dungeons & Dragons to no man, woman, child, kobold, or virtual tabletop. In the past, FG had their own character sheet and their own NPC template designs that users could fill in with official D&D data, but unlike Pathfinder or Numenera, there’s no chance you’ll open FG and magically find that there’s D&D reference info in the Library section, or a replica D&D character sheet or monster stat block.

There’s a bit of a caveat. A hyper-intelligent and dedicated FG user has been working on parsers for D&D data for a few years now. He created a version which scraped the D&D Insider 4E website (subscription required) to build a library for personal use, and has created a stand-alone parser that will take data from the free PDF files that Wizards has created to build libraries for personal use. It’s a lot of work, though, involving cutting and pasting and reformatting, but it should be a “one and done” situation, barring any sudden head injury that makes the WotC lawyers forget their cast iron moratorium on licensing to third parties. That would be a godsend, considering the recent implosion of the deal WotC had with Trapdoor Technologies and the DungeonScape product.

But wait! It gets better! Fantasy Grounds has been posting occasional updates on social networking regarding their re-building of the product in Unity. UNITY! It looks pretty damn slick. This is a super-massive big deal because it will allow FG to go cross platform, for one. Last session we had a player who had to use WINE on his Mac to play with us, so it would have benefited him greatly to have had a version that ran native on the Mac. And not to get ahead of things or to put the FG team in a tight spot, but with Unity’s output options, they could bring the tool to iPads and Android tablets as well, with some concessions. If they really wanted to wow us, then they could announce some kind of cloud storage for modules, but we’ll see if there’s anything of the sort in the wind in the future.