“No hard feelings”
Among freelance soldiers (”solos”), there’s a code of ethics that have been agreed upon due to their peculiar working conditions.
Solos generally work, as their designation implies, alone. It’s not uncommon for these soldiers to work together as a pair, or as a group, but it’s generally frowned upon as forming bonds with other soldiers can lead to the code coming unraveled.
Any soldier can be guaranteed to work with a rotating party of other soldiers from the employment pool with every job they’re hired for. Working alone, a soldier cannot get hung up on past grudges that might interfere with future working conditions.
Because of this, soldiers who work with a partner or group run the risk of losing their partner or a member of their group to opposing soldiers for hire. Later, should that soldier find himself paired with a soldier who killed their partner or member of their group, it would negatively affect the cohesion of their team. Worse, if such a vendetta were in effect and were to become known, it could jeopardize a soldier’s job opportunities in the future, as the community might refuse to work with that soldier knowing that doing so could jeopardize their OWN employability.
Because of this, soldiers have been known to frequent the same few locations during their down time in order to maintain this policy of “no hard feelings”. While off-duty, confrontations over previous jobs are frowned upon, but happen. Many times other soldiers will intervene if they see two or more soldiers attempting to violently resolve past grudges, knowing that any soldier who ends up in a group with one or both of these soldiers is putting him or herself in danger.
Soldiers therefor work very hard to either remain on good personal footing with each other, or to at least remain civilized when in each other’s presence, or have trained themselves to put logic and business ahead of interpersonal relationships which allows them to maintain an ongoing partnership within the context of understanding that should either one of them be taken out by another opposing soldier, they can’t seek revenge. This sometimes takes the form of pacts of oaths among partners or groups where all members agree that it’s all business; they are all in the same job for the same reasons and assume the same risks knowingly and without coercion, and that the survivability of those left behind relies upon maintaining “good standing” with the solo community.
People are people, however, and grudges usually take the form of competitions rather than vendettas. It’s not uncommon for solos to be cool and standoffish to one another when “off the clock”, but extra-violent and determined to exact vengeance should they find themselves on opposite sides of a job.
New solos are usually given more leeway than established solos. A new solo will generally be left alone, or the last to die, if he or she knows when they have lost the engagement. Later, a more established solo might take the new soldier under his wing to explain the mistakes she or her partners made so as to avoid making those same mistakes later on. A new solo is usually given two or three encounters before the training wheels come off and the soldier is responsible for her own actions and her own fate.
With “no hard feelings” comes the general rule that previous engagements are not discussed. If one team is tasked with protecting a resource in transit, while another team is tasked with stealing that resource, surviving members of the losing team are not allowed to ask about the resulting outcome. This is because it’s never known when the solo is “off the clock” and when she’s just laying low while still being paid to salvage a previously failed mission.
In that vein, solo contracts with employers are very heavily enforced, even with corporations. Because of the professional courtesy that solos share, screwing over one soldier can lead to blacklisting of employers throughout the community. It’s also why solos insist on strict parameters of their mission, which end when one side achieves the goal, or prevents the other side from achieving their goal. The job is done once the players exit the field, and no employer would risk access to the community for incremental gains.
Of course, some solos refuse to play by these rules. They do not associate with the greater community, and prefer to work within their own clique. Hiring one solider hires their group, and even when off the clock these soldiers will seek revenge against other soldiers. Usually the slight against them need to reach a specific plateau, however; simply besting them on a run isn’t enough. It usually requires something along the lines of eradicating their team, or focusing more on decimating the team than they do on securing the hired goals.
Finally, it’s considered bad form to take out aggressions on a solo’s friends, family, or other relations. It’s seen as violating the community trust, and a cowardly way to exact revenge. In cases like this, the community will usually police it’s own, to the extreme, as the perpetrator is seen as a loose cannon who cannot be trusted personally or professionally.