I’ve been cooking up a small intro adventure that a new group can stumble through. It’s literally a stumble-through adventure: short, cost light on story, order but serves two important purposes. First, see it gets people together to hash out characters and back stories and to learn the ropes of the game system and how to play together. Second, although the adventure isn’t really anything to scribe home about, I’ve got a really decent idea of how it’ll open doors for further adventures.
The Call To Arms
Want to play? Many do! Sadly, I think the limit for participation will have to be capped at 5 people, max. Maybe six, if that was all who expressed interest, but as of right now, I have three pretty sure buy-ins, one fringe interest, and some other rubbernecks who have responded to a general shout-out this afternoon, and that’s only on one social network that’s been kind of slow today.
In the interest of getting on the same page (and helping folks decide, and helping me help you, etc), I wanted to put forth what I have been thinking about, and collect info on what works for people.
I’ve been leaning towards Pathfinder because A) a lot of people like it, and B) it’s free! But the setting doesn’t really much matter to me, personally. I know some people love/hate D&D 4E. The 5E PHB was just released (don’t have it yet, myself), but lacks DM and monster info.
There are other systems as well. My current idea is rather high-fantasy focused, but if people had a burning desire to really play another system, concessions could be made. It’d have to be back-to-the-drawing-board time, however, to come up with new materials.
If you’re interested in playing, what system would you like to use? Which system would you NOT like to use?
The “how” is probably the second first most important question.
We’ve played with Fantasy Grounds and R0ll20. Both are great tools. FG is normally pay-to-play, but I have the Ultimate License which allows the “demo” version to connect to my server and play like a paid version, so folks would just need to download and install it. Roll20 is, of course, web-based, with built in VoIP and webcam support. Both systems allow for handout sharing and drawing. Roll20 is pretty free-wheeling while FG has some pretty robust tools that help streamline the numbers game.
I personally prefer to play this round as non-tactical as possible, returning to the days of “making shit up” and not worrying so much about drawing out encounters by worrying about where you are exactly on the map. Maps will be used, but primarily to give folks an idea of what a room looks like, or as something that can be pointed to when saying “I move here”, or to give really vague ideas of how many things remain to be killed.
I’m also looking at Obsidian Portal as the “official” record-keeper of the game. Having a player log and an institutionalized recap is pretty new to me, but I’ve looked through stuff that people have done on the site, and it’s pretty intriguing. OP allows players to keep their own notes and recaps, enter their characters, and to have discussions during, before, and after the game. And it allows the DM to load up the wiki with lore and important information that “fleshes out” the game world.
What “venues” would you prefer/be willing to use? Which venues would you like to avoid?
Plain and simple: What kind of schedule can people pull off? We had previously played one night per week, but we’re adults and have lives and responsibilities and sometimes even once a week is asking a lot. We should, however, make a decent effort to not commit to a “seat of the pants” style game, in order to maintain momentum and to keep last session’s knowledge somewhat fresh in our minds.
What would work for you in terms of scheduling, days and times?
If you’re interested in joining the Adventure Co., Brand Adventuring Company, please shout out in the comments, ping me on Twittah, or leave a comment in the vile cesspool that is Google Plus. Ideally, you’d comment here and answer the above questions, so we can get a good idea of what people are looking for, where, and when we can find it.